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Thread Statistics | Show CCP posts - 1 post(s) |

Jim McGregor
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Posted - 2006.11.25 00:13:00 -
[1]
Im wondering why the new gang skills for squads and wings are rank 8 and rank 16 skills...the new gang system is a big improvement, but why did you have to put in a enormous time sink?
Although I guess most people will be quite happy with just 2-3 squads under their belt or maybe 1 wing, but still...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
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Posted - 2006.11.25 00:18:00 -
[2]
Maybe its to get really dedicated fleet commanders. 
At least the ones who have managed to train the skills to a high level will be very attractive for some corporations.
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Jim McGregor
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Posted - 2006.11.25 00:22:00 -
[3]
Originally by: Gone'Postal
First a sick joke on us that made accounts with the lowest of the low Charisma 
Glad I have a pretty balanced character then... I always figured it was dangerous to maximize 4 attributes, because ccp was bound to want all 5 attributes to be very useful.
Charisma is still way beyond the others even with this change, but maybe they will slowly make it more and more useful. :)
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Jim McGregor
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Posted - 2006.11.25 00:32:00 -
[4]
Edited by: Jim McGregor on 25/11/2006 00:36:47
Originally by: Dark Shikari Edited by: Dark Shikari on 25/11/2006 00:28:02 The gang skills are only required to give gang bonuses, not to actually command the gangs.
I agree that the ranks are ridiculous though.
Actually, the description on SiSi says:
Fleet Command: "Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.
Wing Command: "Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons."
So I think you will need to train those skills just to be able to create squads or wings. But yeah, you only get bonuses while in squads or wings, so you are right too. :)
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Jim McGregor
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Posted - 2006.11.25 00:44:00 -
[5]
Well, I think Kelgen Thann is right actually. CCP dont want big blobs of people and neither do we, because it only creates huge lag and a bad playing experience. So by having 50 vs 50 fights with gang bonuses instead of 75x75 without gang bonuses should mean about the same thing... more damage/defense with the bonuses without the extra number of people.
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Jim McGregor
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Posted - 2006.11.25 00:47:00 -
[6]
Edited by: Jim McGregor on 25/11/2006 00:48:19
Originally by: Hllaxiu ...as if it isn't annoying to have a rank SIXTEEN skill, even if you have 25 charisma...
You only need it at 5 if you feel the need to have 5 wings of people under your command though. Its really only taking it from 4 to 5 that is painful... rank 16 with charisma as primary, that should be several months... 
Then again, its a considerable advantage if you actually do it, compared to the ones who dont. 5 wings with bonuses against 4 wings with bonuses...
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Jim McGregor
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Posted - 2006.11.25 00:50:00 -
[7]
Originally by: Sean Drake
Originally by: Jim McGregor
Well, I think Kelgen Thann is right actually. CCP dont want big blobs of people and neither do we, because it only creates huge lag and a bad playing experience. So by having 50 vs 50 fights with gang bonuses instead of 75x75 without gang bonuses should mean about the same thing... more damage/defense with the bonuses without the extra number of people.
It will make no difference to blobs all that will happen is instead of 1 250 man gang in system you will get 5 50 man gangs or whatever adds up.
And after a quick count even with a plus 2 implant it will take me over 6 months to take both new skills to lvl 5 
Yeah, you're right, maybe people will split up in smaller gangs. Its a shame that its not more efficient to divide the firepower than to focus it all in one place.
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